Along with this most recent generation of gaming consoles (especially the PlayStation 3 and Xbox 360), we’ve seen a greater focus on online integration. Many games now feature online multi-player, rankings, etc.
This is great, but there’s also a dark side.
Sony recently announced an update to MotorStorm - the other decent-looking game available for the PlayStation 3 (the first and only other so far being Resistance: Fall of Man).
What awesome new features does this update include? Absolutely none. The list of changes - fourteen in all - are mostly bug fixes (some pretty serious, such as #10 which claims to fix a data corruption issue) along with a few extremely minor improvements thrown in for good measure.
One of the reasons many people prefer to play video games on consoles is because they just work. No dealing with driver issues, video card incompatibilities or operating system bugs on a console.
How hard can it be to ship non-buggy code for a console game? You’re only dealing with a single platform, not a plethora of machines with literally thousands of possible configurations. It’s a lot easier to be sympathetic toward those who write computer games.
Say what you will about games for previous generations of consoles, for the most part they usually weren’t buggy - because whatever shipped was the game customers would experience from that point on. The ability to patch things down the road should not be an excuse to ship buggy software.
And yet, ship Sony did - along with the multitude of bugs supposedly fixed in the patch listed above. If these had been new feature additions added at the request of customers, that’d be a whole other story, but this update fixes bugs that should never have made it out of quality control in the first place.
(No, I’m not just picking on Sony - the other guys have started doing this as well, to varying degrees.)










This is one of the primary reasons why I dreaded when Xbox Live started to be pushed so hard. True, it is a cash cow and helps to keep the platform alive, but at first it was optional to have it. Now that they are shipping out buggy software and downloaded content with a “catch”? It is a requirement.
Shortly after getting a Xbox I actually thought maybe I was being pessimistic. The things that were “fixed” were mainly multiplayer oriented–to prevent cheats, help with lag, etc. This is incredibly hard to test and debug without real-world conditions. I think it is exactly the kind of thing that online support is meant for. Then the upside was that it in no way impacted the single player experience and in a sense it was optional.. though you were booted off if you refused to download the latest patch. At least thing like additional maps or expansions would often be thrown in as well.
Then recently Xbox released a patch for Guitar Hero II that was needed to fix a controller issue. Yeah, talk about a serious bug!
They’ve also started releasing single player content (e.g., Elder Scrolls) that you can pay for, download, but only play on one system, you log in to Xbox Live, and using the account used to download. Wow, they took a que from the recording industry on that one!
Then they started charging for every little minor feature upgrade that is released. Features that often should have been in the buggy game to being with.
I recently saw someone add up what Elder Scrolls would cost included game and new content — it was over $120. The problem was the new content did NOT double the game’s content for double the price.
No, Sony is certainly not the only one. I don’t think I was such the pessimist anymore.
– Paul